When I first tried virtual reality, it was with an HTC Vive headset on my desktop computer. I don’t think I’ve ever had as much fun picking things up and throwing them. VR was like I was a child again, learning how to walk and interact with the world. I had been so conditioned and so accustomed to playing with a certain set of game rules (a la third and first person action games) that when VR let me shatter them, I was like a newborn child. Even the simple act of looking in one direction and shooting in another blew my mind.
If I were to tell most people that I spent the afternoon playing with blocks, popping bubbles and cooking on a toy kitchen set, they would probably nervously laugh and slowly back away. But until you’ve actually put on a headset and picked up the controllers, you don’t fully understand how eye-opening the VR experience can be.
Since the Vive, I’ve transitioned to PlayStation VR, and while I haven’t played with it as much. I’ve been perfectly happy just wearing the headset and playing my conventional games on a huge virtual cinema screen.
We’re in a golden age of VR right now, because it’s new, fresh and untested. You might as well get in and enjoy the new technology now companies right now are figuring out that this is the next big thing and are trying to figure out howto enter this market themselves. And that means ads, sponsors and a whole host of other digital communication methods.
If you’ve read the book Ready Player One or watched the film adaptation, a good example of what I’m picturing is what the evil company IOI wanted to turn the Oasis virtual world into. A magical place locked by a vault of paywalls and premium subscriptions. And it’s completely reasonable that this might happen,just take a look at what’s currently happening with digital media.
More and more companies are putting their content behind paywalls or behind sponsored ads. YouTube even has an effective way of incentivizing creators to run ads on their content by paying them as mall (emphasis on small) portion of the ad proceeds. It’s just a matter of time before companies find a financially viable way to inject this into virtual reality.
Right now, the hardware to use virtual reality IS the paywall. I’m not talking about the basic VR headsets that Google or Samsung putout, I’m talking the actual interactive VR sets, such as Oculus, Vive and PSVR.The PSVR alone is $200 for the basic unit, not including the original investment cost of a PlayStation 4.
But, the PSVR is a step in the right direction for accessibility, and soon it’ll be even easier for people to have a VR headset.And when it becomes accessible, companies will want to use it for marketing and messaging.
Even now, ads are becoming more interactive and people are relying on the consumers of media to drive the ad experience. What better way than with a virtual reality world where it’s fun to even just use basic human functions?
We’re in the period of this emerging technology where it’s crossing over from the experimentation phase to the commercialization phase. Where companies realize
“oh crap, we should probably get on this train before it’s too late”. Even Apple, a company that’s notorious for not playing nice with other tech, announced their first line of VR-ready computers early last year (2017).
But, while it’s slow going, this is the future. And even now, more people are looking past just video games and entertainment and more towards other applications of VR and AR.
Even now, Google released enhanced Augmented Reality stickers with the launch of their new Pixel 3 phone line. And key within that announcement was Marvel Avengers and Childish Gambino themed stickers. What better way to promote your content than by the consumers thinking that your ads a cool new feature they can share with their friends? If I have fun using basic motor functions in VR, imagine how it easy it will be to create targeted interactive ads for these new media consumers?
The line between marketing and messaging is rapidly becoming fuzzy, just like the line between the virtual and physical world is as well. Mixed reality, virtual reality, augmented reality, we’ve saturated reality to the point that we want to bleed into other dimensions. And that includes everything bleeding into those new dimensions, not just the good but also the bad.
NOTE:
This month I will be finishing up the course in my graduate school that required these blog posts. I’ll continue to try and post on this blog and write on it, but a lot of posts probably won’t be related to communications or digital communication strategy.If that’s not your jam, then thanks for reading my blog!







